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Principle

4. Asymmetry

a. Replace a symmetrical form with an asymmetrical form of
the object
b. If an object is already asymmetrical, increase the degree of
asymmetry

  • Principle Description:  Asymmetry involves transitioning from isotropic to anisotropic or visa versa.  Isotropic means symmetrical regardless of measurement direction or object orientation.  Anisotropic means asymmetrical, or different depending on the object’s orientation and/or the direction in which it is measured.

  • Hints on Usage:  Obviously, asymmetry may be applied to a physical geometry.  Less obviously, asymmetry can be applied to any interaction.

  • Start by assessing the reason why symmetry is part of the current system design.  Many times it is symmetrical because “it has always been done that way” whether it is most efficient or not.  For example, a compass is a handy, common tool historically used for drawing circles.  So handy is the compass that many parts are drawn round because it is easier than drawing it any other way.  If a part is too heavy, however, its shape can be changed to eliminate excess weight by shaving off parts that do not add value.

  • The Principle of Asymmetry may enable a reduction in the amount of material used, reduce overall weight, support more efficient material flow, change balance, support loads more effectively, ensure proper assembly, detect and orient parts, sort parts, etc.

Comment:  Many engineers and scientists are unaware that they have an unconscious bias to creating symmetrical designs and solutions.  Watch for, and manage, this bias pattern if you find it in your thinking.


Examples:
  • NASA scientists have discovered a method for generating thrust from two-dimensional asymmetrical capacitor modules.  This results in potentially greater efficiencies and improved reliability over currently available electric thrusters.

  • Most strategy games are symmetrical designs.  That is, the role of each player is interchangeable and the players have the same strategies available.  An asymmetrical game is one in which the resources, abilities, rules, or objectives are different for some or all of the players.

  • Locks and keys use the principle of asymmetry to provide a unique keyed pattern (a key) that can open a particular lock.

  • High Performance Asymmetrical Canoes boast improved sensitivity and responsiveness, coupled with impressive acceleration.  The bow rocker in these crafts provides great maneuverability in tight spots, while the asymmetry is even more suited to big waters because of its excellent secondary stability, along with unbeatable tracking ease.

  • Components are designed to be mistake proof (poka-yoke) so that the assembly process is unambiguous.  These components are designed with notches, asymmetrical holes and stops to make the installation orientation geometrically “keyed”.

  • Asymmetrical contact lenses allow larger apertures and cover wider fields than symmetrical designs.

  • Asymmetrical satellites provide different connection speeds upstream and downstream.  This solution allows customers to allocate less bandwidth for lighter upstream transmission and more bandwidth for heavier downstream transmission.  It’s a cost-effective way to configure a network to meet specific traffic requirements.

  • The asymmetrical trumpet mouthpiece was invented to make the shape so it conforms to the shapes and muscle tensions that can be produced by the musician’s lips thereby making the trumpet easier to play.
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