Principle
15. Dynamicity
a. Make characteristics of an object or outside environment
automatically adjust
for optimal performance at each stage of operation
b. Divide an object into elements able to change position relative to each other
c. If an object is immovable, make it moveable or interchangeable
- Principle Description: Make a system, state, or property ephemeral, temporary, movable, adaptive, flexible or changeable.
- Hints on Usage: Dynamicity is the principle of changeability, movement, and adaptively. It is often used to address problems related to timing. Consider how your system can achieve greater performance by making it more dynamic by making parts movable, features flexible, and systems compatible or adaptable to different applications or environments. Have a current part perform multiple functions or add more features to that part. Try making the geometry flexible, movable or adaptive.
- Also explore what would happen if the same part performs multiple functions. If a part translates, consider making it rotate as well.
